March 2010
2 posts
Interactive carbon trading course - made sexy with...
This was our first interactive e-learning module developed in-house without flash programmers. All the interactivities in this course were built with rapid development tool called Raptivity. With over 200 pre-programmed templates, our instructional designers were spoilt for choice. Client: Maycroft (see website) Subject matter expert: Mr. Kasper Walet (an expert in trading and risk management of...
Mar 9th
20 notes
Mar 8th
9 notes
January 2010
5 posts
Say yes to template-based approach
Over the past 2 years, we see our projects leaning more and more towards adopting a template based approach to e-learning design. WHY? Mainly because we our clients to reduce programming costs and graphic artists costs. This article (from june, 2008) captures the main advantages WHY and what the challenges for adopting this approach.
Jan 15th
2 notes
No, we don't just write product manuals
It’s been years as an instructional designer, and I still see a big question mark on what instructional design is. No, we don’t just write manuals. Technical writers? Try again. We don’t just present you information, add some quizzes, mess about with flashy elements and eye-candy graphics. What Everybody Ought to Know About Instructional Design » The Rapid eLearning...
Jan 14th
WatchWatch
SPRINT! single player - how to play The following slides will explain the game interface and how to play SPRINT! single player games. SPRINT! games are powered by the unique web-based e-learning game authoring environment AtOneGo©. For product details, go to solvolution.nl
Jan 13th
1 note
Jan 13th
1 note
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SPRINT! multiplayer e-learning game - HOW TO PLAY?? Powered by AtOneGo, the game authoring tool for single and multiplayer games
Jan 13th
1 note